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Infamous: Second Son - Why This Game is a Huge Leap from the Previous Infamous Titles



Over 110 developers worked on the game, a number that director Nate Fox considered small. He felt that working with a small team necessitated having a defined vision for the game from the outset, "to answer those first questions about what you want your game to be".[32] Sometimes, ideas came about during development that would have to be thrown out for not fitting with the game's original vision. "We kill our darlings at Sucker Punch. It's not easy; it's necessary", Fox explained.[32] Second Son displays a native resolution of 1080p at 30 frames per second.[33]


GameSpot's Mc Shea found Second Son's open world beholden to a dated formula. He described Seattle as "a playground for you to go nuts in" instead of "a living, breathing world", with its citizens existing merely as player fodder.[58] CVG's Hussain said the "hauntingly empty" Seattle's sparse NPCs behaved inanimately.[54] He felt the open world's lifelessness was its biggest detractor, a dichotomy against Grand Theft Auto V, Sleeping Dogs and Assassin's Creed IV: Black Flag's superior worlds.[54] Eurogamer's Welsh felt Second Son did not innovate the genre as well as it could have as it leaned too heavily on tropes.[57] Polygon's Kollar felt missions and activities lacked variety, as "virtually all culminate in the goal of beating up more soldiers or thugs".[61] Edge saw little merit in a second play-through as the scarce content was repetitive. "Approach [Second Son] as an action game that just happens to be set in a nonlinear environment and it makes more sense", they wrote.[56] Destructoid's Carter found the amount of content ample, and enjoyed liberating the city and collecting Blast Shards.[55] Tom Watson wrote in New Statesman that Second Son was his 20-40 game of the year, and justification for his purchasing PlayStation 4 after owning Xbox 360.[63]




Infamous: Second Son



Parents need to know Infamous: Second Son is an open-world third-person superhero game rated Teen by the ESRB and that some of its content may be iffy for its target audience. Its story revolves around a Native American superhero unjustly persecuted by the government on account of his powers, and it tackles issues of discrimination. Players explore the consequences of this prejudice by choosing whether to lash out against the world as a supervillain or become a defender of the weak and savior of a city. However, these potentially interesting ideas are awash in excessive violence which, depending on the player's choices, may include the vicious killing -- via fantastical superpowers such as smoky chains and neon energy swords -- of not only enemies but also countless innocent civilians. Other mature elements include a subplot concerning a secondary character's tragic use of drugs and occasional references to sex in spoken dialogue.


@ShogunRok I just re-read the post on the U.S. psblog, they intend to add additional content every week for the first six weeks infamous is on the market. -second-son-on-ps4-today-bonus-content-now-available/


This is only a fraction of Delsin's powers, though. Where Cole was limited to electric abilities, Delsin can unlock entire arrays of powers from other super-powered folks. Still, it's a little disconcerting when the only group of powers Sucker Punch shows off feels noticeably familiar. It begs the question: why do a third inFamous at all? Especially when the second game ended with the protagonist possibly dying. 2ff7e9595c


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